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Secretly evading a B52 bomber crash in a haunting recreation of Vietnam was the supposed gameplay for the cancelled Call of Duty: Fog of War, involving a stealthy game of hide and seek.

Preparing for takeoff: The Aircraft Arrives!

Democratic Shelving of Call of Duty: Fog of War Unveiled: Hide-and-Seek Exploits with a B52...
Democratic Shelving of Call of Duty: Fog of War Unveiled: Hide-and-Seek Exploits with a B52 Bomber's Disastrous Landing in a Frightening Recreation of Vietnam

Secretly evading a B52 bomber crash in a haunting recreation of Vietnam was the supposed gameplay for the cancelled Call of Duty: Fog of War, involving a stealthy game of hide and seek.

Glen Schofield, the co-founder of Sledgehammer Games and a core designer of Dead Space, once had a unique vision for a third-person Vietnam shooter called Call of Duty: Fog of War. This game, filled with dread and horror, would have been a departure from the traditional Call of Duty fare.

Schofield's vision for the game included intense, personal battles and unique set pieces. One of these set pieces involved the character jumping off waterfalls to escape a crashing plane. The plane sequence was intended to be one of the game's most intense and exciting moments.

The plane sequence played out like a game of hide and seek, with the plane appearing and disappearing before finally crashing. According to Schofield, the plane would drop pieces into the water after the character dives backwards to escape.

Another sequence Schofield was working on involved running through dark tunnels while shooting, with the gameplay playing out more like an Uncharted set piece than typical Call of Duty fare due to the third-person perspective.

Schofield aimed to create a scary version of Vietnam with these sequences, filled with intense action and personal battles. He mentioned another sequence where the player follows a river, running towards a giant American bomber, the B-52, on fire in the background.

Unfortunately, Schofield's vision for Call of Duty: Fog of War was not realized. The studio he co-founded, Sledgehammer Games, was moved to work on Modern Warfare 3 due to internal issues at Activision, instead of developing Fog of War. As a result, the plane sequence described by Schofield is not part of any existing Call of Duty game.

Despite not being realized, Schofield's vision for Call of Duty: Fog of War would have offered a fresh take on the Call of Duty franchise, with unique and intense gameplay sequences that would have kept players on the edge of their seats. The sequence described, involving running for one's life and jumping off waterfalls, would have been a thrilling addition to the franchise.

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