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Online gaming, specifically esports, receives recognition as a legitimate activity in India, as gamers welcome the Online Gaming Bill 2025.

Gaming landscape in India undergoes significant shift as Online Gaming Bill 2025 receives parliamentary approval. The legislation classifies esports as a recognized skill-based competitive sport, while restricting real-money gaming apps. For a long time, the distinction between...

Esports considered legitimate, not gaming as gambling: Indian gaming enthusiasts support Online...
Esports considered legitimate, not gaming as gambling: Indian gaming enthusiasts support Online Gaming Bill 2025

Online gaming, specifically esports, receives recognition as a legitimate activity in India, as gamers welcome the Online Gaming Bill 2025.

In a groundbreaking move, the Online Gaming Bill 2025 has been passed in India, officially recognizing esports as a skill-based competitive sport. This legislation, which has been warmly received by the gaming community, is set to transform the Indian gaming landscape.

Tanmay 'ScoutOP' Singh, a prominent gaming influencer, has highlighted the importance of the bill's distinction between esports, social gaming, and chance-based money games. He believes this distinction is crucial for the growth and safeguarding of skill-based gaming.

Harsh Salunkhe (Harsh Khelraay) shares this sentiment, stating that the bill will put an end to the long-standing misconception between esports and online gambling. Salunkhe emphasizes that India has many talented young gamers who need proper guidance and education, which the bill's support for esports can provide.

Ankit Panth (V3nom), a professional esports athlete, has expressed his support for the bill, stating it will clear the confusion between esports and online real money games. Panth has personally experienced misunderstandings about his career, with his parents viewing him as a gambler, and has turned down offers from gambling apps to maintain his integrity.

Ankkita Chauhan, a well-known FPS gaming creator, believes the Online Gaming Bill 2025 could inspire more young women to pursue careers in gaming. Chauhan sees the bill as a signal to families, institutions, and investors that esports is a credible and aspirational industry.

Arush Bhardwaj, a creator in the gaming community, views the bill as a milestone moment and the beginning of a new era for Indian gaming. Bhardwaj believes the bill will change and rewrite the narrative, making it clear that esports is legitimate and separate from gambling.

The bill also bans real-money gambling apps, including poker, rummy, and other chance-based games. Ishan Khedkar (Khatarnak Ishan) believes the distinction between esports and gambling is a matter of respect. He hopes that gambling apps will not find any loopholes in the legislation.

Divyanshi Sharma, a media and communications professional who covers gaming trends, has welcomed the move. She sees this as a moment of optimism in a space that's often been overshadowed by stigma. Sharma, who has a master's diploma in mass communication and a bachelor's degree in English literature, brings a sharp editorial lens to every story about the gaming industry.

With the right infrastructure and mentorship, Indian esports could grow in scale and diversity, bringing new voices and perspectives to the global stage. ScoutOP views the bill as a potential step toward positioning India as a global esports powerhouse. Harsh Khelraay believes the bill will lay the groundwork for growth in the esports industry.

In conclusion, the Online Gaming Bill 2025 is a significant step forward for the Indian gaming industry. It recognizes esports as a skill-based sport, separates it from gambling, and provides a legal framework for its growth. This legislation is expected to bring confidence to families, investors, and the gaming community, fostering a new era of respect and opportunities in Indian gaming.

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