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1490 Doom redefines miniature wargaming with fast, dark fantasy battles

No armies, no hours of setup—just 20-minute skirmishes in a post-apocalyptic world. This game slashes the barriers to entry while keeping strategy sharp and customization deep.

The image shows a playground with swings, a slide, benches, poles, lights, a wall with a painting,...
The image shows a playground with swings, a slide, benches, poles, lights, a wall with a painting, grass, trees, buildings, hills, and a sky with clouds in the background.

1490 Doom redefines miniature wargaming with fast, dark fantasy battles

A new miniature wargaming title, 1490 Doom, offers a fast and accessible way into the hobby. The post-apocalyptic game stands out with its dark fantasy design and straightforward rules. Players need just three miniatures to begin, making it easier to start than many established titles.

The game centres on controlling a Doom Company—a small team of fighters battling another player's squad. Matches take place on a round, two-foot-wide board with vertical levels. The goal is to climb to the top before the opposing team, while preventing your own company from being destroyed.

Unlike larger Games Workshop titles such as Age of Sigmar or Warhammer 40,000, 1490 Doom avoids the need for a full army. Games last around 20 minutes, allowing quick progression into deeper mechanics. The title also encourages creativity, with players crafting their own miniatures and boards.

For comparison, Warcry and Kill Team—two smaller Games Workshop games—feature more complex rules. Meanwhile, Warhammer and Bolt Action remain the most popular in the hobby, often requiring significant time and investment.

With its short playtime and low barrier to entry, 1490 Doom provides a fresh option for miniature wargaming. The focus on quick, tactical battles and customisable elements sets it apart from larger, more demanding systems. Players can start with minimal resources and expand their experience over time.

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